Usually, point-and-click style adventures are not my cup of tea, but because this is for a grade... I'll grit my teeth and attempt to enjoy myself.
Overall, gameplay wasn't half bad. There weren't any spelled-out instructions besides primitive clicking controls, but then again, the concept of the game was so simple that you didn't really need any anyway. Instead, Machinarium guides you along with speech or thought bubbles that give hints as to what to do. The fact that the robot could extend and contract helped make the puzzles interesting; there were some things you couldn't solve without doing one of the other (like that stupid third level that took several minutes for me to complete because I forgot he could shrink as well).



